FL4K also uses it but has a lot of more complicated stuff going on explained in the dedicated section.ĬritDMG = NormalDMG × 2 × (1 + SniperBonus) × (1 + WeaponCritBonus) × (1 + ManufacturerBonus) × (1 + Skill + ClassModBonuses + GuardRank + AnointA) × (1 + AnointB) This is the main formula for Amara, Moze and Zane. Only damage values below 10k have been used, and no larger difference than ± 1 between formula prediction and in-game result was tolerated.
until I found the formulas that accurately predict everything I’ve tested. I’ve spent a long time analysing and calculating and testing a ton of weapons and skill combinations etc. This guide explains the mechanics of critical hits.